5 #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__
6 #define __E_SCENE_NODE_TYPES_H_INCLUDED__
of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
Dummy Transformation Scene Node.
Particle System Scene Node.
Quake3 Model Scene Node ( has tag to link to )
First Person Shooter Camera.
Quake3 Shader Scene Node.
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Water Surface Scene Node.
Shadow Volume Scene Node.
#define MAKE_IRR_ID(c0, c1, c2, c3)
ignore VC8 warning deprecated
Animated Mesh Scene Node.
Will match with any scene node when checking types.