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Class representing a color with four floats. More...
#include <SColor.h>
Public Member Functions | |
f32 | getAlpha () const |
Returns the alpha component of the color in the range 0.0 (transparent) to 1.0 (opaque) More... | |
f32 | getBlue () const |
Returns the blue component of the color in the range 0.0 to 1.0. More... | |
f32 | getGreen () const |
Returns the green component of the color in the range 0.0 to 1.0. More... | |
SColorf | getInterpolated (const SColorf &other, f32 d) const |
Interpolates the color with a f32 value to another color. More... | |
SColorf | getInterpolated_quadratic (const SColorf &c1, const SColorf &c2, f32 d) const |
Returns interpolated color. ( quadratic ) More... | |
f32 | getRed () const |
Returns the red component of the color in the range 0.0 to 1.0. More... | |
SColorf () | |
Default constructor for SColorf. More... | |
SColorf (f32 r, f32 g, f32 b, f32 a=1.0f) | |
Constructs a color from up to four color values: red, green, blue, and alpha. More... | |
SColorf (SColor c) | |
Constructs a color from 32 bit Color. More... | |
void | set (f32 rr, f32 gg, f32 bb) |
Sets three color components to new values at once. More... | |
void | set (f32 aa, f32 rr, f32 gg, f32 bb) |
Sets all four color components to new values at once. More... | |
void | setColorComponentValue (s32 index, f32 value) |
Sets a color component by index. R=0, G=1, B=2, A=3. More... | |
SColor | toSColor () const |
Converts this color to a SColor without floats. More... | |
Public Attributes | |
f32 | a |
alpha color component More... | |
f32 | b |
blue component More... | |
f32 | g |
green color component More... | |
f32 | r |
red color component More... | |
Class representing a color with four floats.
The color values for red, green, blue
and alpha are each stored in a 32 bit floating point variable. So all four values may be between 0.0f and 1.0f. Another, faster way to define colors is using the class SColor, which stores the color values in a single 32 bit integer.
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Default constructor for SColorf.
Sets red, green and blue to 0.0f and alpha to 1.0f.
Definition at line 463 of file SColor.h.
Referenced by getInterpolated(), and getInterpolated_quadratic().
Constructs a color from up to four color values: red, green, blue, and alpha.
\param r: Red color component. Should be a value between
0.0f meaning no red and 1.0f, meaning full red.
g,: | Green color component. Should be a value between 0.0f meaning no green and 1.0f, meaning full green. |
b,: | Blue color component. Should be a value between 0.0f meaning no blue and 1.0f, meaning full blue. |
a,: | Alpha color component of the color. The alpha component defines how transparent a color should be. Has to be a value between 0.0f and 1.0f, 1.0f means not transparent (opaque), 0.0f means fully transparent. |
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Constructs a color from 32 bit Color.
\param c: 32 bit color from which this SColorf class is
constructed from.
Definition at line 481 of file SColor.h.
References a, b, g, irr::video::SColor::getAlpha(), irr::video::SColor::getBlue(), irr::video::SColor::getGreen(), irr::video::SColor::getRed(), and r.
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Returns the blue component of the color in the range 0.0 to 1.0.
Definition at line 571 of file SColor.h.
References b.
Referenced by irr::video::SColorHSL::fromRGB().
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Returns the green component of the color in the range 0.0 to 1.0.
Definition at line 568 of file SColor.h.
References g.
Referenced by irr::video::SColorHSL::fromRGB().
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Returns the red component of the color in the range 0.0 to 1.0.
Definition at line 565 of file SColor.h.
References r.
Referenced by irr::video::SColorHSL::fromRGB().
Sets three color components to new values at once.
\param rr: Red color component. Should be a value between 0.0f meaning
no red (=black) and 1.0f, meaning full red.
gg,: | Green color component. Should be a value between 0.0f meaning no green (=black) and 1.0f, meaning full green. |
bb,: | Blue color component. Should be a value between 0.0f meaning no blue (=black) and 1.0f, meaning full blue. |
Definition at line 503 of file SColor.h.
Referenced by irr::video::SColorHSL::toRGB().
Sets all four color components to new values at once.
\param aa: Alpha component. Should be a value between 0.0f meaning
fully transparent and 1.0f, meaning opaque.
rr,: | Red color component. Should be a value between 0.0f meaning no red and 1.0f, meaning full red. |
gg,: | Green color component. Should be a value between 0.0f meaning no green and 1.0f, meaning full green. |
bb,: | Blue color component. Should be a value between 0.0f meaning no blue and 1.0f, meaning full blue. |
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f32 irr::video::SColorf::a |
alpha color component
Definition at line 583 of file SColor.h.
Referenced by getAlpha(), getInterpolated(), getInterpolated_quadratic(), SColorf(), set(), setColorComponentValue(), and toSColor().
f32 irr::video::SColorf::b |
blue component
Definition at line 580 of file SColor.h.
Referenced by getBlue(), getInterpolated(), getInterpolated_quadratic(), SColorf(), set(), setColorComponentValue(), and toSColor().
f32 irr::video::SColorf::g |
green color component
Definition at line 577 of file SColor.h.
Referenced by getGreen(), getInterpolated(), getInterpolated_quadratic(), SColorf(), set(), setColorComponentValue(), and toSColor().
f32 irr::video::SColorf::r |
red color component
Definition at line 574 of file SColor.h.
Referenced by getInterpolated(), getInterpolated_quadratic(), getRed(), SColorf(), set(), setColorComponentValue(), and toSColor().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
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