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#include "IReferenceCounted.h"
#include "dimension2d.h"
#include "IVideoDriver.h"
#include "EDriverTypes.h"
#include "EDeviceTypes.h"
#include "IEventReceiver.h"
#include "ICursorControl.h"
#include "IVideoModeList.h"
#include "ITimer.h"
#include "IOSOperator.h"
Go to the source code of this file.
Classes | |
class | irr::IrrlichtDevice |
The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More... | |
Namespaces | |
irr | |
Everything in the Irrlicht Engine can be found in this namespace. | |
irr::gui | |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
irr::io | |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
irr::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Dec 20 2013 11:17:02 by Doxygen
(1.8.5) |