5 #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6 #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
Scene node for rendering a shadow volume into a stencil buffer.
IShadowVolumeSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id)
constructor
virtual void updateShadowVolumes()=0
Updates the shadow volumes for current light positions.
Class which holds the geometry of an object.
signed int s32
32 bit signed variable.
The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.
virtual void setShadowMesh(const IMesh *mesh)=0
Sets the mesh from which the shadow volume should be generated.