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Interface for writing meshes. More...
#include <IMeshWriter.h>
Public Member Functions | |
virtual EMESH_WRITER_TYPE | getType () const =0 |
Get the type of the mesh writer. More... | |
virtual bool | writeMesh (io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 |
Write a static mesh. More... | |
virtual | ~IMeshWriter () |
Destructor. More... | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. More... | |
const c8 * | getDebugName () const |
Returns the debug name of the object. More... | |
s32 | getReferenceCount () const |
Get the reference count. More... | |
void | grab () const |
Grabs the object. Increments the reference counter by one. More... | |
IReferenceCounted () | |
Constructor. More... | |
virtual | ~IReferenceCounted () |
Destructor. More... | |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. More... | |
Interface for writing meshes.
Definition at line 23 of file IMeshWriter.h.
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inlinevirtual |
Destructor.
Definition at line 28 of file IMeshWriter.h.
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pure virtual |
Get the type of the mesh writer.
For own implementations, use MAKE_IRR_ID as shown in the
EMESH_WRITER_TYPE enumeration to return your own unique mesh type id.
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pure virtual |
Write a static mesh.
\param file File handle to write the mesh to.
mesh | Pointer to mesh to be written. |
flags | Optional flags to set properties of the writer. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Dec 20 2013 11:17:23 by Doxygen
(1.8.5) |