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irr::scene::IDynamicMeshBuffer Member List

This is the complete list of members for irr::scene::IDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::IDynamicMeshBufferinlinevirtual
append(const IMeshBuffer *const other)irr::scene::IDynamicMeshBufferinlinevirtual
drop() const irr::IReferenceCountedinline
getBoundingBox() const =0irr::scene::IDynamicMeshBufferpure virtual
getChangedID_Index() const irr::scene::IDynamicMeshBufferinlinevirtual
getChangedID_Vertex() const irr::scene::IDynamicMeshBufferinlinevirtual
getDebugName() const irr::IReferenceCountedinline
getHardwareMappingHint_Index() const irr::scene::IDynamicMeshBufferinlinevirtual
getHardwareMappingHint_Vertex() const irr::scene::IDynamicMeshBufferinlinevirtual
getIndexBuffer() const =0irr::scene::IDynamicMeshBufferpure virtual
getIndexCount() const irr::scene::IDynamicMeshBufferinlinevirtual
getIndexType() const irr::scene::IDynamicMeshBufferinlinevirtual
getIndices() const irr::scene::IDynamicMeshBufferinlinevirtual
getIndices()irr::scene::IDynamicMeshBufferinlinevirtual
getMaterial()=0irr::scene::IDynamicMeshBufferpure virtual
getMaterial() const =0irr::scene::IDynamicMeshBufferpure virtual
getNormal(u32 i) const irr::scene::IDynamicMeshBufferinlinevirtual
getNormal(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i) const irr::scene::IDynamicMeshBufferinlinevirtual
getPosition(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getReferenceCount() const irr::IReferenceCountedinline
getTCoords(u32 i) const irr::scene::IDynamicMeshBufferinlinevirtual
getTCoords(u32 i)irr::scene::IDynamicMeshBufferinlinevirtual
getVertexBuffer() const =0irr::scene::IDynamicMeshBufferpure virtual
getVertexCount() const irr::scene::IDynamicMeshBufferinlinevirtual
getVertexType() const irr::scene::IDynamicMeshBufferinlinevirtual
getVertices() const irr::scene::IDynamicMeshBufferinlinevirtual
getVertices()irr::scene::IDynamicMeshBufferinlinevirtual
grab() const irr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
recalculateBoundingBox()=0irr::scene::IDynamicMeshBufferpure virtual
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IDynamicMeshBufferpure virtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBufferinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::IDynamicMeshBufferinlinevirtual
setIndexBuffer(IIndexBuffer *indexBuffer)=0irr::scene::IDynamicMeshBufferpure virtual
setVertexBuffer(IVertexBuffer *vertexBuffer)=0irr::scene::IDynamicMeshBufferpure virtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Dec 20 2013 11:17:20 by Doxygen (1.8.5)